

Not content with merely copying Capcom’s horror masterpiece, Visceral made Dead Space their own.ĭead Space’s protagonist Isaac Clarke can move freely in combat, unlike RE4’s Leon Kennedy who remains rooted to the spot. After Resident Evil 4 was released, the third-person style of gameplay inspired Visceral to create something in a similar vein. So let’s take a look at the history of the Dead Space franchise, a series that succeeded where so many others failed.Ģ6 years after its release, gamers still look back on System Shock with a lot of love, so it’s easy to understand why Dead Space developers Viceral wanted to create a second sequel to the classic sci-fi horror/RPG. With all these franchises stuttering and failing, Dead Space was a real diamond in the rough. The much loved Fatal Frame series also suffered, with the fourth entry to the series, 2008’s Fatal Frame: Mask of the Lunar Eclipse, only being released in Japan. Meanwhile, 2004’s Doom 3 was a valiant attempt to transition from a run and gun FPS to a slower, story driven horror title, but failed to move the franchise forward and ended up seeing the series put on ice for 12 years. Smaller franchises struggled too during the 2000s, with the final official Clock Tower game coming in 2002. Then, one year later in 2009, we’d see the release of Resident Evil 5, which took a slight downturn in quality for the series and was somewhat of a letdown after the all time classic that was Resident Evil 4.

The genre was facing a downturn, with 2008 also giving us the much anticipated yet disappointing Silent Hill: Homecoming alongside the equally disheartening Alone in the Dark reboot. Before Dead Space came along, survival horror was in a bad place during the seventh console generation.
